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Multi-touch Scale Shape Tutorial

Note: This lab only works on devices that support multi-touch gestures such as iOS because it makes use of multiple touch events.

Instructions: Using a mobile device that supports multi-touch gestures such as iOS, drag and drop a shape by touching it and then dragging your finger across the screen, activate a shape by tapping on it, and scale an active shape by pinching the screen.

import Konva from 'konva';

// by default Konva prevent some events when node is dragging
// it improve the performance and work well for 95% of cases
// we need to enable all events on Konva, even when we are dragging a node
// so it triggers touchmove correctly
Konva.hitOnDragEnabled = true;

const width = window.innerWidth;
const height = window.innerHeight;

let lastDist = 0;
let startScale = 1;
let activeShape = null;

function getDistance(p1, p2) {
  return Math.sqrt(Math.pow(p2.x - p1.x, 2) + Math.pow(p2.y - p1.y, 2));
}

const stage = new Konva.Stage({
  container: 'container',
  width: width,
  height: height,
  draggable: true,
  x: width / 2,
  y: height / 2,
  offset: {
    x: width / 2,
    y: height / 2,
  },
});

const layer = new Konva.Layer();

const triangle = new Konva.RegularPolygon({
  x: 190,
  y: stage.height() / 2,
  sides: 3,
  radius: 80,
  fill: 'green',
  stroke: 'black',
  strokeWidth: 4,
  draggable: true,
  name: 'triangle',
});

const circle = new Konva.Circle({
  x: 380,
  y: stage.height() / 2,
  radius: 70,
  fill: 'red',
  stroke: 'black',
  strokeWidth: 4,
  draggable: true,
  name: 'circle',
});

stage.on('tap', function (evt) {
  // set active shape
  const shape = evt.target;
  activeShape =
    activeShape && activeShape.getName() === shape.getName()
      ? null
      : shape;

  // sync scene graph
  triangle.setAttrs({
    fill:
      activeShape && activeShape.getName() === triangle.getName()
        ? '#78E7FF'
        : 'green',
    stroke:
      activeShape && activeShape.getName() === triangle.getName()
        ? 'blue'
        : 'black',
  });

  circle.setAttrs({
    fill:
      activeShape && activeShape.getName() === circle.getName()
        ? '#78E7FF'
        : 'red',
    stroke:
      activeShape && activeShape.getName() === circle.getName()
        ? 'blue'
        : 'black',
  });
});

stage.getContent().addEventListener(
  'touchmove',
  function (evt) {
    const touch1 = evt.touches[0];
    const touch2 = evt.touches[1];

    if (touch1 && touch2 && activeShape) {
      const dist = getDistance(
        {
          x: touch1.clientX,
          y: touch1.clientY,
        },
        {
          x: touch2.clientX,
          y: touch2.clientY,
        }
      );

      if (!lastDist) {
        lastDist = dist;
      }

      const scale = (activeShape.scaleX() * dist) / lastDist;

      activeShape.scaleX(scale);
      activeShape.scaleY(scale);
      lastDist = dist;
    }
  },
  false
);

stage.getContent().addEventListener(
  'touchend',
  function () {
    lastDist = 0;
  },
  false
);

layer.add(triangle);
layer.add(circle);
stage.add(layer);