HTML5 Canvas Pixelate filter Image Tutorial
To apply filter to an Konva.Node
, we have to cache it first with cache()
function. Then apply filter with filters()
function.
To change pixelate effect of an image with Konva, we can use the Konva.Filters.Pixelate
.
Instructions: Slide the control to change pixel size value.
For all available filters go to Filters Documentation.
- Vanilla
- React
- Vue
import Konva from 'konva'; const stage = new Konva.Stage({ container: 'container', width: window.innerWidth, height: window.innerHeight, }); const layer = new Konva.Layer(); stage.add(layer); const imageObj = new Image(); imageObj.onload = () => { const image = new Konva.Image({ x: 50, y: 50, image: imageObj, draggable: true, }); layer.add(image); image.cache(); image.filters([Konva.Filters.Pixelate]); image.pixelSize(8); // create slider const container = document.createElement('div'); container.style.position = 'absolute'; container.style.top = '20px'; container.style.left = '20px'; const text = document.createElement('span'); text.textContent = 'Pixel Size: '; container.appendChild(text); const slider = document.createElement('input'); slider.type = 'range'; slider.min = '2'; slider.max = '32'; slider.step = '1'; slider.value = image.pixelSize(); slider.style.width = '200px'; slider.addEventListener('input', (e) => { const value = parseInt(e.target.value); image.pixelSize(value); layer.batchDraw(); }); container.appendChild(slider); document.body.appendChild(container); }; imageObj.src = '/images/lion.png';
import { Stage, Layer, Image } from 'react-konva'; import { useState, useEffect } from 'react'; const App = () => { const [image, setImage] = useState(null); const [pixelSize, setPixelSize] = useState(8); useEffect(() => { const imageObj = new Image(); imageObj.onload = () => { setImage(imageObj); }; imageObj.src = '/images/lion.png'; }, []); return ( <> <div style={{ position: 'absolute', top: '20px', left: '20px' }}> <label>Pixel Size: </label> <input type="range" min="2" max="32" step="1" value={pixelSize} onChange={(e) => setPixelSize(parseInt(e.target.value))} style={{ width: '200px' }} /> </div> <Stage width={window.innerWidth} height={window.innerHeight}> <Layer> {image && ( <Image x={50} y={50} image={image} draggable filters={[Konva.Filters.Pixelate]} pixelSize={pixelSize} /> )} </Layer> </Stage> </> ); }; export default App;
<template> <div> <div style="position: absolute; top: 20px; left: 20px"> <label>Pixel Size: </label> <input type="range" min="2" max="32" step="1" :value="pixelSize" @input="(e) => pixelSize = parseInt(e.target.value)" style="width: 200px" /> </div> <v-stage :config="stageSize"> <v-layer> <v-image v-if="image" :config="{ x: 50, y: 50, image: image, draggable: true, filters: [Konva.Filters.Pixelate], pixelSize: pixelSize, }" /> </v-layer> </v-stage> </div> </template> <script setup> import { ref, onMounted } from 'vue'; const stageSize = { width: window.innerWidth, height: window.innerHeight, }; const image = ref(null); const pixelSize = ref(8); onMounted(() => { const imageObj = new Image(); imageObj.onload = () => { image.value = imageObj; }; imageObj.src = '/images/lion.png'; }); </script>